If it's a unique weapon it now looks unique. Named weapons have been given a makeover. Materials are learned by unlocking perks, style by finding or purchasing smithing books. No style is better than any other, but each has their own unique
Style has subtle effects on weapon stats independent of material. Weapon material progression is no longer as linear, you don't need to chose to specialize in smithing heavy or light, you can mix and match. All of the new weapons are craftable by the player at the forge and can be found throughout the game world wherever you'd expect to Choose your weapons' style and materials independently of each other. Not all Orcish swords are made from orichalcum, and not all orichalcum swords are made in the Orcish style!
Weapon material & style are now independent of each other. Hundreds of new weapons, craftable and found throughout the world!
This mod adds countless new weapons to the game through crafting and leveled lists.Īll of the new weapons and Vanilla weapons are retextured and have new material specific shaders and environment maps. This mod is a complete weapons & smithing overhaul.